Post by Drake Darkstar on Jan 20, 2015 4:03:15 GMT
An'Drye Bladewing
Played by: Drake Darkstar
Character Sheet: An'Drye Bladewing
Other Characters: Tyrelia Vess
Race: Astral Deva (Outsider, Half-Dragon: Crystal)
Classes: Astral Deva 3
Effective Character Level: 5
Gender: Female
Age: 673
Alignment: CG
Deity: Ehlona
Height/Weight: 5'5" / 180lbs
Personality: Warm and caring, almost gullible even, she can tolerate many things her companions could do, but pointless, mindless violence isn't one of them, if she thinks its possible, she will try to resolve conflicts peacefully, even if it means getting in harms way to do so, but if fight cant be avoided then she wont hold back nor have mercy on the pitiful beings that cant see the light.
Appearance: crystalline light blue scales make her inner light glow outwards, white long hair falls behind her shoulders and silvery eyes exalt her aura of calm and peace, mystical marks cover her body like that of an ancient creature out of its time, her feathered wings, still crystalline like an impossible creation, she needs not hide her looks, for she knows that everyone recognizes her, as a being of good.
History:It's not so uncommon for elven tribes or families to raise a creature not completely elven, specially when it comes to celestials, but saying i was raised by the eladrin of myth drannor centuries ago when it wasn't yet a demon filled ruin, well i guess that's why i don't bother telling anybody anymore.
I was just a kid back then, when the demons attacked i could feel it, the grief, the pain, everyone around me was dying and i could feel their pain as if it was my own, eventually i couldn't take the shock anymore and died, Ehlona's realm was impressive but i wouldn't be allowed to stay for long, one of ehlona's prime archons came to greet me and told me i had some kind of mission to fulfill, one so important that my death wasn't even an option for me to take, "And don't come back until you've fulfilled your destiny." are the last words i heard before being kicked back to life.
It's not like i wish to die, but its rather troublesome to know you have an important mission in life and that all you can possibly do for who knows how long is to wait just to find out what that mission is supposed to be to begin with!
It's not only because of my draconic blood that i feel like that either, after all, faith in a deity is something you can only really have when there's also room for doubt, having been there... the proof of her existence removes the point of faith, either way there was no way id just sit by and wait centuries for a higher up to show up with his big call to duty and what better way to pass time than exploring the multiplanes and helping people, which in turn gets me training to prepare for whatever it is i'm supposed to do whenever it is i'm supposed to do it.
Threads: none yet
Party Role Proficiency:
Battlefield Control: 2
Buffer: 4
Curiosity: 2
Debuffer: 4
Dominator: 4
Game Changer: 4
Healer: 3
Meat Shield: 1
Melee Damage: 3
Mobility: 1 will gain flying soon
Party Face: 1
Ranged Damage: 4
Sage: 2
Scout: 2
Thief: 4
Summoner: 4
Trapfinder: 4
Racial Abilities:
Half-Dragon:
Stat changes: +8 Str, +2 Con, +2 Int, +2 cha
darkvision 60 ft
Low-Light Vision
Immunity to Cold
Bite & Claws: 1 bite natural weapon (1d6) and 2 claw natural weapons (1d4 each)
Breath Weapon: (weak)(1/day) 30ft cone of light deals 6d8 damage and blinds for 1d4 rounds (A reflex save [DC: 10 + half of racial HD + con modifier] halves the damage and negates the blindness)
natural armor (+4)
+2 on Intimidate checks and Spot checks
immunity to magic sleep and paralysis
Increase in Racial Hit Dice (D8 to D10)
Adds Racial Skill points equal to (6 + Int * (HD+3))
Feats:
1: Light Armor Proficiency (SRD): I can use light armor without penalty.
3: Flyby Attack (SRD): When flying, the creature can take a move action (including a dive) and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
Class Abilities:
Starting Ability Score Adjustments: +2 Cha
Skills: +4 racial bonus on Listen and Spot checks.
Saves: +4 racial bonus on Fortitude saves against poison.
Automatic Languages: Celestial, Infernal, and Draconic.
Weapon and Armor Proficiency:
Astral devas are proficient with all simple and martial weapons but not with armor or shields.
Feats:
An astral deva receives one feat at 1st level and additional ones at 3rd, 7th, 13th, and 19th level. After 20th level it gains feats normally according to its character level (which requires epic level advancement rules).
Uncanny Dodge (Ex):
Starting at 2nd level, an astral deva is never caught flat-footed. At 7th level and beyond, it cannot be flanked.
Resistances (Ex):
An astral deva is resistant to certain energy types; Electricity 5, Fire 5.
Lesser Deva Powers (Sp):
Beginning at 3rd level, an astral deva can use the following spell-like abilities once per day: cure light wounds, aid, continual flame, detect evil, dispel magic, invisibility sphere (centered on self only), remove curse, remove disease, remove fear, and see invisibility.
At 6th level it can use them three times per day. At 10th level it can use cure light wounds and see invisibility seven times per day and the others at will. The astral deva's caster level is equal to its Hit Dice from the astral deva class (DC 10 + spell level + astral deva's Cha modifier).
Immunities (Ex):
At 3rd level and beyond, an astral deva is immune to electricity and petrification. At 17th level, the deva also becomes immune to acid and cold.
Equipment:
+1 Greatsword (SRD): +1 greatsword: -2050
+1 Mythral Breastplate (SRD): a +1 breastplate, made out of mythral: -5200
4x holy water (SRD): flasks of holy water, in case of undead, break the glass : -100
Misc (SRD): Miscelaneous useful things not worth counting separately: -9gp 2sp 2cp
Total Inventory Cost:7360
Companions:nobody
Other Misc Information:
Base stats per table are: Str 15, Dex 16, Con 18, Int 10, Wis 10, Cha 16, level 4 +1 was given to Str