Flyt
New Member
Posts: 6
|
Post by Flyt on Jan 23, 2015 20:40:33 GMT
Ashurmannus glances up at the creatures, sizing them up briefly before acting. Knowledge Arcana to identify the creature, also applying Knowledge Devotion, Collector of Stories for +5, and spending 1 point of inspiration for Cunning Knowledge (+4)
kQGZQxob1d20+20
15 or lower = +1 attack and damage 16-25 = +2 26-30 = +3 31-35 = +4 36+ = +5
initiative
1d20+20·
|
|
Flyt
New Member
Posts: 6
|
Post by Flyt on Jan 23, 2015 20:48:17 GMT
I think I derped the rolling code the first time
initiative:
h0Yz24gU1d20+9
1d20+9
|
|
|
Post by Cendar on Jan 27, 2015 14:53:05 GMT
Flyt, you get to go before the salamanders, so go ahead and post your action.
|
|
Flyt
New Member
Posts: 6
|
Post by Flyt on Jan 27, 2015 15:40:21 GMT
Ashurmannus grits his teeth, focusing on his incarnum helmet, which briefly pulses with light. With a quick sidestep, he lashes out with his spiked chain, swiping at each of the salamanders nearest him. swift action: allocate 2 essentia to the frost helmet, granted cold resistance 10 5-foot step left full round attack Trip attempt on salamander 1 touch attack (+1 enhancement, +3 Knowledge Devotion, +2 Combat Focus, +11 melee attack bonus)
NW|NQDVT1d20+17
if successful, strength check to trip (+4 Str, +6 Int, +4 Improved Trip)
1d20+14
if successful, free attack
1d20+17
damage (+1 enhancement, +6 Str, +3 Knowledge Devotion, +2 Combat Focus)
2d6+12
trip attempt on salamander 2 (the one further to the left) touch attack (+1 enhancement, +3 Knowledge Devotion, +2 Combat Focus, +6 melee attack bonus)
1d20+12
if successful, strength check to trip (+4 Str, +6 Int, +4 Improved Trip)
1d20+14
if successful, free attack
1d20+12
damage (+1 enhancement, +6 Str, +3 Knowledge Devotion, +2 Combat Focus)
2d6+12
1d20+17·1d20+14·1d20+17·2d6+12·1d20+12·1d20+14·1d20+12·2d6+12
|
|
|
Post by Cendar on Jan 27, 2015 15:55:09 GMT
The two salamanders nearest Flyt fall to the ground, Flyt's spiked chain tripping them and then tearing through their flesh. These two roll backwards and stand, while the third turns and begins running blindly away from the fight. In his panic, he runs southward off the face of the rock, landing hard. MAP:
|
|
|
Post by Tyrelia Vess on Jan 27, 2015 16:13:56 GMT
In her turn, Tyrelia will move towards the fallen salamander to try and finish it off. She casts inflict moderate wounds, dealing it 4Ft5QGvI2d8+4 negative energy damage, but a will save DC17 halves that damage
2d8+4
|
|
|
Post by Cendar on Jan 27, 2015 16:18:03 GMT
Forgot to put this up.
Initiative Order:
Hons Flyt Tyrelia Nemeroth Monsters
|
|
Orsyn
New Member
Posts: 25
|
Post by Orsyn on Jan 27, 2015 16:34:10 GMT
Ashurmannus growls at the salamanders as they move away, "Oi, where do you think you're going?" He takes another quick swipe at the nearest. Attack of opportunity against salamander on the right (+1 enhancement, +3 Knowledge Devotion, +2 Combat Focus, +11 melee attack bonus)
hJzd0Xmm1d20+17
damage (+1 enhancement, +6 Str, +3 Knowledge Devotion, +2 Combat Focus)
2d4+12
1d20+17·2d4+12
|
|
|
Post by Hons Pyx on Jan 28, 2015 6:49:51 GMT
Hons laughs a deep, robust, haughty laugh as the creatures attempt to escape. He flies over towards the one off the cliff and chants, "Spinning blade, whirling vice, put this creature on ice." The spell causes his whip-dagger to start spinning and launch toward the fallen creature. Casting Whirling blade at the one off the cliff. I attack everything within a 60ft line, using my Cha in place of Str for to-hit and damage. Attack: vCn0itrm1d20+15
Damage: 1d6+13
If it hits I'll be using it's sudden stunning enchantment as a swift action to cause a DC 23 Reflex Save or be stunned for: 1d4+1 Rounds
1d20+15·1d6+13·1d4+1
|
|
Flyt
New Member
Posts: 6
|
Post by Flyt on Jan 28, 2015 21:18:16 GMT
Ashurmannus grins, sharing in his companion's amusement. Glancing sidelong at the bard, the drow sees him advancing upon the fallen creature, and continues his own pursuit. Stepping forward, he lashes his chain at his foes' feet once more. 5-foot step forward and to the left Full round attack Trip attempt on salamander on the right touch attack (+1 enhancement, +3 Knowledge Devotion, +2 Combat Focus, +11 melee attack bonus) 7mpWzUKf1d20+17 if successful, strength check to trip (+4 Str, +6 Int, +4 Improved Trip) 1d20+14 if successful, free attack 1d20+17 damage (+1 enhancement, +6 Str, +3 Knowledge Devotion, +2 Combat Focus) 2d4+12
Trip attempt on salamander on the left touch attack (+1 enhancement, +3 Knowledge Devotion, +2 Combat Focus, +6 melee attack bonus) 1d20+12 if successful, strength check to trip (+4 Str, +6 Int, +4 Improved Trip) 1d20+14 if successful, free attack 1d20+12 damage (+1 enhancement, +6 Str, +3 Knowledge Devotion, +2 Combat Focus) 2d4+12
1d20+17·1d20+14·1d20+17·2d4+12·1d20+12·1d20+14·1d20+12·2d4+12
|
|
|
Post by Tyrelia Vess on Jan 30, 2015 17:16:33 GMT
(Im not sure if you were waiting on me, i had posted my action for the turn ahead of time to save up time, which is to use inflict moderate wounds on the salamander that ran and fell off the cliff, roll above says 13 damage)
|
|
Death
New Member
Posts: 37
|
Post by Death on Jan 31, 2015 7:13:19 GMT
Nemeroth would break his hide and move up to one of the fallen salamanders. Negative energy would materialize into the realm and bubble around his hand. He would thrust his hand forward atop the beast and inflict the energy upon it. t1GlA9SO2d8+8 2d8+8
|
|