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Post by Cendar on Jan 19, 2015 15:39:40 GMT
Location: Thunder Peaks, Northern Cormyr Date: Hammer 10, 1372 Participants: Evil only, by petition. Nemeroth, Hons, and Flyt accepted in advance.
You have come to the Thunder Peaks for one reason or another, but you find yourselves on the lower slopes of the mountains on the tenth day of Hammer. The wind, whipping about you, blows fallen snow along with it. Occasionally a flurry falls from an overcast sky that threatens more snow to come. What is on the ground is already half a meter deep. The subject of your interest is a series of large tracks in the snow; something big and heavy has passed this way since the most recent snowfall.
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Flyt
New Member
Posts: 6
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Post by Flyt on Jan 19, 2015 17:10:08 GMT
Ashurmannus brushes some stray precipitation from beneath his helm, then grips his chain tighter as he trudges forward to take a closer look at the tracks. "Someone explain to me again why we're out here among all this godforsaken snow," the drow spits petulantly, turning to his companions.
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Post by Tyrelia Vess on Jan 19, 2015 17:25:13 GMT
A dark and slim figure clad in medium armor walks up the snow-covered path, not very worried about the cold but rather troubled from the hindrance that the levels of snow cause on her movement, regardless, at least she wasn't alone "My my, i believe we were supposed to track the beast that left those marks, if nothing else, it might become a great ally in the future." she plucks one of the very few flowers that can still grow in such a harsh place, in her hands, it instantly withers away, happy with the flowers new look, Tyrelia attaches it to her hair behind her left ear.
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Post by Hons Pyx on Jan 19, 2015 17:42:36 GMT
Hons seems unaffected by the cold. He was just happy that his wings were free to do as they pleased, they didn't seem to like being stuffed in the cloak when traveling in cities. All I care about is getting my amulet out of the damn things stomach. I heard it ate the guy who stole it from my aunt. At least he got was was coming to him. There may be such a thing as divine punishment after all. Now hurry up. I won't lose it again, he says as he takes to the air to get a better vantage point of his surroundings.
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Post by Nemeroth on Jan 20, 2015 18:54:34 GMT
Nemeroth was seemingly unaffected by the cold. He knew full well where he would be headed and he prepared for this kind of weather. The spell his boots cast upon him made him feel great, and he walked without delay through the snowbanks, eyeing the large set of tracks the group was following. For some reason or other, they had come together in search of the same target. Personally he didn't care what the others wan't from it, so long as he got the body. "You can have what you want from its stomach, just leave me everything else." Nemeroth leaves no tracks in the snow, and travels at his normal speed via his magic boots. They also project a constant endure elements spell on his person.
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Post by Cendar on Jan 20, 2015 20:48:55 GMT
The tracks are easy to follow for some time. Since the reports reached you of brown bears of unusual size and ferocity attacking villagers, you have traveled to this place. The tracks you follow now are those of such a creature; this one larger than anything you have seen before. It is without doubt the largest quarry you have chased. It is early still, just past sunrise - had there been any sun - when you run into your first sign of trouble. Another set of tracks crosses your quarry's, heading in the same direction, perhaps hunting it as well. The prints are easily discernible - clawed feet and a long tail. A Survival roll is required to identify the tracks. Knowledge: Arcana might help. Please roll in spoiler tags in the thread itself.
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Post by Tyrelia Vess on Jan 21, 2015 1:27:45 GMT
Tyrelia doesnt contest the creature's corpse, she can tell that the people with her are a league above, she will be fine with any other corpse they might find or create. She tries to figure out what the new trail belongs to, but other than that she tries to keep a low profile. YYhgZGcD6-25[/spoilers] 6-25
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Post by Nemeroth on Jan 21, 2015 15:31:15 GMT
As the group continued on, Nemeroth went over all of the intel of the quarry in his mind. A monstrous bear of unusual size, aggressive enough to attack and kill people. Such a creature must be approached with caution if they are to succeed. But he also thought of the many ways that he could make use of such a creature in undeath, it would be more useful dead than alive to him. As they reached the area where the second set of tracks crossed with what they were chasing, he kneeled down and examined the tracks, going over in his mind, any knowledge of the magical arts that might give him an inkling as to what this creature was. Knowledge Arcana Roll: EI8gKdpe1d20+6 1d20+6
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Post by Xynphos on Jan 21, 2015 15:45:49 GMT
Hons feels as if he knew something about tracking, at least a little, he knew a little bit about everything after all. Survival: NynWTjOv1d20+4 K: Arcana: 1d20+14
1d20+4·1d20+14
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Post by Cendar on Jan 21, 2015 16:11:34 GMT
Hons: You recognize the tracks, though from where you cannot recall. Perhaps your trip to Icewind Dale. Six clawed feet and a long tail can only be a Frost Salamander. You recall that they live in the arctic, though what one is doing this far south you could not guess.
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Post by Hons Pyx on Jan 21, 2015 17:13:20 GMT
Hons tells the others, This new pair of tracks seem to be those of a Frost Salamander. What they are doing here in Cormyr, I have no idea. All we can do is press on onward though. The sooner we finish this the better. I'm not here for the sightseeing.
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Post by Tyrelia Vess on Jan 21, 2015 20:24:17 GMT
Tyrelia is intrigued, she doesn't know the creature herself, but it already sounds like something she would want as a friend, "My my, a frost salamander? I hope i can befriend such a thing, or did you want to do the honors mister Nemeroth?"
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Flyt
New Member
Posts: 6
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Post by Flyt on Jan 21, 2015 23:44:20 GMT
Ashurmannus presses forward with a shrug. "It can die like anything else, can't it?" he queries, winding the end of his chain around his hand.
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Post by Cendar on Jan 22, 2015 13:13:57 GMT
You continue to move forward, following the beast's trail and crossing the salamander's several times. As morning turns to afternoon, the salamander's tracks are joined by another set, then yet another. And they seem to be getting fresher. Sometime after midday, you top a rise to find three of the creatures standing before you, claws and teeth bared. "You will not interfere with our prey!" one cries as they launch themselves towards you. Initiative rolls, please.
Monster Initiative: MyoYFsEl1d20+2 1d20+2
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Post by Tyrelia Vess on Jan 22, 2015 13:43:32 GMT
Tyrelia sees the creatures and realizes she has no time to answer before the fight, so she reacts with her breath weapon, not letting them a chance to strike first, and then she answers: "My my, if you also wanted to become prey why didn't you say so earlier?" Breath Weapon: 30ft cone of shadow that bestows 1 negative level, reflex save (DC 13) negates, this negative level lasts for 24 hours, after which the afflicted creature(s) return to normal Initiative: Ol4_iMrV1d30+3
1d30+3
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Death
New Member
Posts: 37
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Post by Death on Jan 22, 2015 13:56:11 GMT
As the group continued to make progress Nemeroth moved of the outskirts of the group and closer to any large terrain that he could utilize as hiding places bobbing and weaving while trying to stay out of any sunlight to utilize his innate ability to gain full concealment. It would only be a matter of time before the creatures were upon them and he wanted to be ready. As the separate sets of tracks quickly came upon them, he began to attempt to hide and silently move through the snow, a ways away to still be close by but be most effective. Once they had came over the horizon, and the group of salamanders was upon them, it was time to engage. If possible he would try to use his ability as a shadow creature to blend in to get Total Concealment. As long as it's not a full bright sun overhead he is able to use it.
Hide NsmN6Sd71d20+17 Move Silently 1d20+16 Initiative 1d20+5 ··
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Post by Cendar on Jan 22, 2015 15:26:39 GMT
Salamander's Saves: qQFlftG61d20+10 1d20+10 1d20+10 MAP: 1d20+10·1d20+10·1d20+10
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Post by Hons Pyx on Jan 22, 2015 16:07:56 GMT
Hons sighs upon sight of the salamanders. Foolish creatures didn't know what they were up against. He almost felt sorry for the poor things, almost. He quickly decided the best way to deal with them was to let his allies beat them to death while he incapacitated them. He takes out his lute and flies 30 ft into the air, Strums a chord that is both fearsome and soothing at the same time, then calls upon the fey magic in his blood saying, "Sparkling dust, golden rust, make the creatures not see us." Initiative: Fd1lxRJY1d20+2
Actions: Using Healing Hymn with Haunting Melody as a swift action: Heals allies for Chord Strength x Cha Mod, any over healing is gained as temp HP, also forces a DC 23 Will save or shaken for 11 rounds. Perform check: 1d20+20 if the result is 16-25: I heal allies for 18 26-30: heal for 27 31-35: Heal for 36 36 or Higher: Heal for 45 Consumes 2 Bardic Music Uses.
Standard Action: Using my glitterdust SLA centered on the middle salamander, should hit all three without hitting any allies. Will save DC 22 or Blinded for 8 rounds.
Move Action, Fly 30ft straight up. Bardic music left: 11
1d20+2·1d20+20
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Post by Cendar on Jan 22, 2015 17:27:31 GMT
Will save v. Glitterdust: sizu_uMM1d20+5 1d20+5 1d20+5
Will save v. Haunting Melody: 1d20+5 1d20+5 1d20+5 1d20+5·1d20+5·1d20+5·1d20+5·1d20+5·1d20+5
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Post by Cendar on Jan 22, 2015 17:28:59 GMT
All three salamanders scream as they are blinded by the dust getting into their eyes. Two of them tremble in fear at the song, while the other lashes about with his claws and teeth, attempting to find something to strike.
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