Post by Drake Darkstar on Jan 17, 2015 3:47:44 GMT
Tyrelia Vess
Played by: drakedarkstar
Character Sheet: Tyrelia Vess
Other Characters: none yet
Race: Human (dragonblood)
Classes: Dread Necromancer 3 (Revised version)
Effective Character Level: 5 (in order: DN 1, LA+1, DN 2, LA reduction -> LA+1, DN 3) (if i got this wrongly please do correct me)
Gender: Female
Age: 56
Alignment: NE
Deity: Falazure (dragon deity of Energy Draining, Undeath, Decay, and Exhaustion)
Height/Weight: 5'5"/ 210lbs
Personality: Often Secluded and Anti-Social, if only because shes spent more time with the dead than with the living, she does not clearly recognize good from bad but her own curiosity is often enough reason to accept a quest.
Appearance: The image should say enough, the wings do not grant flight, so she mostly uses them as a fancy coat of sorts, her appearance is good enough to keep people away most of the time, walking along with undead, even if controlled, doesn't help.
History: Her father never known, her mother burnt for witch, poor thing, framed for experimenting on children due to a dragons bored whim, Tyrelia, well she didn't know any of this, she was simply left to the wilderness by the time she was old enough to walk, she took refuge in some catacombs that made for a graveyard in a group of several little towns, including her own.
Some kids would bring her food a few times, but besides that she had to rely on plants and on scaring travelers to steal from them, soon she learned which plants tasted the best, which ones were poisonous and such, one of the kids started helping her to learn to read and in a few years she had learned all kinds of skills from books she would steal, the kids were no longer coming, growing up made them afraid, but she could take care of herself now, and she was learning how to make new friends, this wasn't in any books no, the bones seemed to speak to her, calling out for her innate abilities to awake.
10 years, 20 years, she didnt know anymore, she seemed to grow slower than people around, she had left the catacombs in search of something different, were was it that so many adventurers came from, and why was it that they dared bash into her home uninvited? She had asked several of them but she never got any sense out of their answers, so she decided to go herself, out onto the unknown that books could not fully describe, for her world no longer would be a single room.
(PS: sorry if the backstory is too long, i tend to get over immersed every time i make one)
Threads: none yet
Party Role Proficiency:
Battlefield Control: 3 ->I can limit enemy movement by getting myself or my undead into melee, ill be able to do more later on
Buffer: 4 -> -quickly checks spell list- nope
Curiosity: 2 ->good at disguise and intimidate, also concentration and knowledge religion, does that count?
Debuffer: 3 -> limited due to only first level spells, but certainly possible on the long run
Dominator: 2 -> Does functional command of dead enemies count?
Game Changer: 4 -> uuuuh, nope
Healer: 3 -> i can restore the hit points of any allies that are undead or have tomb tainted soul...
Meat Shield: 2 -> better than a thief at least, the DR helps as well
Melee Damage: 2 -> I can add charnel touch to one of my natural weapons once per round, also several touch attack spells
Mobility: 4 -> not yet, probably not for quite a few levels
Party Face: 3 -> lets see, scaly body, being followed by undead, id say probably not, well disguise might help, i have good charisma, but my only social skill is intimidate
Ranged Damage: 2 -> I do have a heavy crossbow, whether the damage is meaningful or not, not sure yet
Sage: 4 -> wisdom is my dump stat
Scout: 4 -> not good at remaining hidden
Thief: 3 -> situational, disguise and intimidate could help in some situations but not in all
Summoner: 1 -> yes, all the yes
Trapfinder: 2 -> if i send a zombie shambling in front of us, does that count?
Racial Abilities:
Human:
Human Adaptability: +1 feat and +4 skill points
Draconic:
Stat changes: +4 Str, +2 Con, +2 Int, +2 cha
darkvision 60 ft
Low-Light Vision
Immunity to Energy Drain
Bite & Claws: 1 bite natural weapon (1d6) and 2 claw natural weapons (1d4 each)
Breath Weapon: (1/day) 30ft cone of shadow that bestows 1 negative level, reflex save (DC 13) negates, this negative level lasts for 24 hours, after which the afflicted creature(s) return to normal (assuming they're still alive).
natural armor (+2)
+4 racial bonus on saves against sleep and paralysis
+2 on Intimidate checks and Spot checks
Feats:
1: Skill Focus: Knowledge Religion (SRD): +3 bonus on checks with selected skill
1 bonus: Spell Focus: Necromancy (SRD): +1 save DC for spells of selected school
3: Necromantic Presence (Libris Mortis): +4 turn resistance to undeads i control within 60ft
Class Abilities:
Simple Weapon Proficiency
Armor Proficiency (light)
Light armor spellcasting
Tomb Tainted Soul (Libris Mortis: the book of the undead): I get harmed by positive energy and healed by negative energy as if i were undead, this feat gives no other benefits nor penalties of the undead type.
Charnel Touch (Su)— Once per round as a standard action, a Dread Necromancer can make a melee touch attack that deals 1d6+Charisma modifier points of negative energy damage. A Dread Necromancer under the effects of the spectral hand spell can use the hand to deliver their Charnel Touch at a distance, as if it were a spell. As negative energy, this ability is capable of healing undead.
Undead Horde (Sp): A Dread Necromancer's trademark power is his ability to raise the dead. Once per day per class level, your may perform an hour-long ritual to transform a corpse into an appropriate type of undead, under your complete control. You may raise any number of undead, as long as their total challenge rating does not exceed your Dread Necromancer level. Undead created in this way cannot create any sort of spawn.
At any point, you may release an undead from your control as a full-round action. The released undead either instantly crumbles to dust, or lingers for 1d4 days, completely independently.
At 1st level, you may only create skeletons and zombies.
At 3rd level, you may also create ghouls.
At 5th level, you may also create ghasts and wights.
At 7th level, you may also create allips, shadows, and vampire spawn.
At 9th level, you may also create mummies and wraiths.
At 11th level, you may also create ghosts* and vampires*.
At 13th level, you may also create greater shadows, mohrgs, and spectres.
At 15th level, you may also create bodaks.
At 17th level, you may also create devourers and dread wraiths.
At 19th level, you may also create nightwings.
*You may apply these template to any base create you wish, provided the adjusted challenge rating does not exceed the normal limit on how many undead you can control.
This ability counts as animate dead for the purposes of prerequisites. At 11th level, it also counts as create undead, and at 15th level it counts as create greater undead. Undead created by this ability benefit from all bonuses that apply to undead created by the aforementioned spells, such as the Corpsecrafter feat.
Lich Body (Ex)— Beginning at 4th level, you gain DR/Bludgeoning and Magic equal to one-half your Dread Necromancer level (rounded down).
Eclectic Learning— At 4th level, and every subsequent even-numbered level, a Dread Necromancer learns one spell from the Sorcerer/Wizard list. If the spell is from the necromancy school, he learns it at its normal level. If it is not, he learns it one level higher than normal. He must be able to cast the spell at its adjusted level in order to learn it.
Heeat Leech (Frostburn): Subject takes 1d8 points of cold damage/round. (duration = 1 round/level)
Equipment:
+1 Heavy Crossbow (SRD): also 100 bolts: -2055gp
+1 Mithral Breastplate (SRD and magic item conpendium): A magic breastplate made out of mithril, it counts as light armor because of the material: -5200gp
Adventuring Gear (SRD): Assortment of useful things too cheap to list separately: -61gp, 2sp, 2cp
3 unholy bolts (SRD & MIC): 3 bolts with unholy: -1080gp
Total Inventory Cost: 8396 (should i count the silver and coper pieces?)
Companions: none yet, besides mindless undead
Other Misc Information: base stats from table: Str 14, Dex 16, Con 16, Int 12, Wis 10, Cha 18 (just for ease of comparison)
Non-SRD Sources used: Heroes of Horror, Races of the Dragon, Draconomicon, Libris Mortis, Complete Divine, Magic Item Conpendium
note: decided to use the revised version from grod the giant that was listed in the allowed homebrew, edited the feats and class features accordingly as well as changed my ranged weapon due to lost proficiency