Post by thokksmash on Jan 16, 2015 17:00:25 GMT
Felix Tiberius
Played by: ThokkSmash
Character Sheet: Link To Mythweavers Character Sheet
Other Characters: None
Race: Human
Classes: Fighter (Grod Fix, Homebrew Type A)
Effective Character Level: Fifth
Gender: Male
Age: 22
Alignment: LG
Deity: Torm
Height/Weight: 6'0", 230lbs
Personality: Driven, constantly trying to improve himself. Because of the environment he grew up in, he feels constantly on the defensive, and has a hard time loosening up. At times, he prefers a military or history book to actually being around people.
Appearance: Tall, broad-shouldered. Short-cropped hair that looks self-cut, with a blade instead of scissors. He holds himself at parade rest when “relaxing”. He tends to wear dark clothing, navy blues and greys and maroons. He typically wears his full plate when traveling, the symbol of House Harrister emblazoned on the pauldron.
History: Born illegitimately to the lord of House Harrister, it was a question of whether he would even be allowed to live past his third moon. It was a slipup of great proportions for the Lord Harrister, normally an honorable man—and yet, every man makes mistakes in his life. He would not make another mistake in ending the life of an infant who had never asked to be born.
That was one of the few lucky breaks in Felix’s life, to be honest. He has been given little leeway in terms of social life and education; no one gave any illusions as to how he was viewed in the House. And while this has made him a little bitter, it has also given him a deep-seated drive to prove to them all that he is worthy.
He dedicated himself to his studies, academic and martial. He has excelled in both, and yet his family still looks down upon him.
At the first opportunity, he left the grounds to see the lands that his father rules over. Some knew of his reputation and some didn’t, but regardless of that he strove to learn more about his homeland. Part of him also wants to find the woman that his father sired him with.
He has spent the last few years journeying, fighting bandits and other ruffians in the name of House Harrister. He has not been home in almost a year; he is not sure his family minds overmuch.
Threads:
Party Role Proficiency:
Battlefield Control: 2-3 (Depending on the effectiveness of Iron Guard’s Glare alone, since he can’t get Thicket of Blades until level 10)
Buffer: 4 (Not even close)
Curiosity: ?? (Not sure what this means in a mechanical sense)
Debuffer: 4 (Aside from Improved Trip, nada)
Dominator: 4 (No idea what it means)
Game Changer: 4 (He’s a fighter, he’s not going to become god at level 20)
Healer: 4 (Unless I get Martial Study for the healing strikes in Devoted Spirit)
Meat Shield: 1 (High AC and (hopefully) HP)
Melee Damage: 1 (Debating switching to THF instead of sword and board to improve my damage output)
Mobility: 4 (Not bad, 30ft land speed in heavy armor, and able to immediate action move in response to an enemy moving, but still)
Party Face: 4 (Not bad Cha, but no skill support)
Ranged Damage: 3 (One of his feat packages is Point Blank Shot/Precise Shot, so he's not wholly worthless at it despite his poor Dex)
Sage: 3 (All Knowledge skills as class skills, and an above-average Intelligence to use them)
Scout: 4 (Dex and skills don't support it)
Thief: 4 (Poor Dex and against his personality)
Summoner: 4 (Not even close)
Trapfinder: 4 (Not even close)
Racial Abilities: Bonus feat, bonus skill points
Feats:
1st: Improved Initiative (Player’s Handbook): +4 to initiative
1st (Human): Power Attack (Player’s Handbook): Penalty to attack for bonus to damage.
1st (Fighter Bonus): Able Learner (Races of Destiny): Cross-class skills cost 1 skill point, though the cap is still half of class skills’.
3rd: Combat Reflexes (Player’s Handbook): Add Dex modifier to amount of attacks of opportunity I can make in a round.
Class Abilities:
Aspect (Tactician): Gain new class skills and Able Learner bonus feat.
Combat Versatility: Create 4 “Fighting styles” with ½ Fighter level Fighter Bonus Feats in each style (2 right now); can switch between fighting styles as a free action. I count as qualifying for all feats for the purposes of prerequisites.
1-Archery (Point Blank Shot and Precise Shot) (PHB)
2-Dodge, Mobility (PHB)
3-Combat Expertise, Improved Trip (PHB)
4-Martial Study (Devoted Spirit--Vanguard Strike), Martial Stance (Iron Guard's Glare) (Tome of Battle)
First in the Fight (Ex): Add ½ Fighter level to Initiative checks.
Talent Pool (Ex): Get dice pool of 2d4 to add to attack roll, damage roll, saving throw, physical ability check (Strength, Dexterity, and Constitution), or physical skill check, as well as Intelligence checks or Intelligence skill checks.
Armor Mastery (Ex): Reduce ACP by Strength modifier, and ignore speed penalty in medium and heavy armor.
Aspect Abilities (Ex):
1.) Roving Warrior: When a opponent within a fighter's reach takes a five-foot step, he may, as an immediate action, move five feet to remain within reach of the foe. This movement provokes attacks of opportunity.
2.) Wounding Strike: After striking a foe with a ranged or melee attack, you may expend any number of Talent Pool dice. For one die, the attack bypasses regeneration and deals lethal damage. For two dice, the damage caused by the attack does not heal naturally or magically must until the target is the benefit of a Heal check with a DC equal to the fighter’s level plus his Intelligence modifier, or the spell has no effect.
Grit (Ex): Evasion for Fortitude.
The Power of Steel (Ex): Held weapons count as magic for DR, and I gain a competence bonus equal to ¼ Fighter level while wielding a non-magic weapon to damage and to-hit.
Veteran of a Thousand Wars (Ex): Roll special check of Fighter levels+Int modifier to learn about monsters and their abilities; gain insight bonus to to-hit and AC vs that monster equal to Knowledge Devotion’s (Complete Champion) chart.
The Bigger They Are (Ex): When attempting a combat maneuver vs a foe 1 size larger, gain +4 on check; effectively cancelling the difference.
Equipment:
Item Name (Sourcebook):
+1 Full Plate (PHB): A gift from his father the last time he was at home. -2,650
Masterwork Longsword (PHB): Only his second weapon, it has served him well.: -315
Masterwork Buckler (PHB): Simple, but efficient, Felix has attempted to meld both attack and defense at the same time: -165
Masterwork Longbow (+4 Strength score) (PHB): Simple but sufficient: -800
Cloak of Resistance +1 (PHB): A protective gift from a thankful townsman that he rescued from slavers: -1,000
Arrows (40) (PH ): Normal arrows: -2
Adamantine Arrows (20) (PHB): Arrows for when normal arrows won't work: -61
Cold Iron Arrows (20) (PHB):For unnatural creatures to bypass DR: -2
Alchemical Silver Arrows (PHB): For unnatural creatures: -3
Restful Crystal (MIC): A most useful crystal that Felix stumbled upon in a bandit horde that allows him to sleep in full plate: -500
Brute Gauntlets (MIC): 3 charges to be used for morale bonus to Strength checks, Strength-based checks, and melee damage : -500
Belt of One Mighty Blow (MIC): Swift action activation to deal extra damage on one melee attack (+1d8, +2d6, and +3d6 for light, one-handed, and two-handed weapons respectively): -1,500
Healing Belt (MIC): 3 charges to heal damage: -750
Potion of Darkvision (PHB): 60ft Darkvision for 3 hours: -300
Potion of Shield of Faith +2 (x3) (Sourcebook): +2 Deflection to AC for 1 minute: -150
Total Inventory Cost: 8,733 gold
Companions:Links to Companions Mythweaver Sheet
Other Misc Information
(I know I need to list my items here, but most of them are on the myth weavers' sheet. I just have been sitting on this and wanted to get it here)[/b][/b]