Post by Kitsune on Jan 15, 2015 13:04:05 GMT
Invisible Blade
Requirements
Skills: Bluff 8 ranks, Sense Motive 6 ranks.
Feats: Combat Expertise, Two-Weapon Fighting, Weapon Focus: Dagger, Kukri, or Punching Dagger.
Special: The candidate must defeat a worthy opponent in single combat using one or more daggers, kukris, or punching daggers in any combination as his only weapons.
Hit Dice: d8
Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Jump (Str), Hide (Dex), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).
Skill Points Per Level: 6 + Intelligence modifier.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | AC Bonus | Class Abilities |
1st | +1 | +2 | +2 | +0 | +1 | Uncanny Feint (Improved Feint), Unfetted Defense |
2nd | +2 | +3 | +3 | +0 | +2 | Dagger Sneak Attack +1d6, Dagger Mastery |
3rd | +3 | +3 | +3 | +1 | +3 | Surprising Riposte, Uncanny Feint (Int Bonus) |
4th | +4 | +4 | +4 | +1 | +4 | Dagger Sneak Attack +2d6, Weapon Specialization: Dagger |
5th | +5 | +4 | +4 | +1 | +5 | Bleeding Wound, Uncanny Feint (Free Action) |
Uncanny Feint (Ex)
An Invisible Blade's signature technique is to make his motions in combat practically unfollowable by his opponents. Through a series of quick flourishes, misdirections, and unexpected blows, his foe may never manage to catch sight of his weapons until its too late, leading to their namesake.
At first level, the Invisible Blade gains the Improved Feint feat as a bonus feat.
At third level, the Invisible Blade adds his Intelligence modifier as a bonus on his Bluff check when feinting, as well as to his special Sense Motive check to resist an opponent's feint attempt.
At fifth level, the Invisible Blade can use the feint maneuver once per round as a free action.
Unfetted Defense (Ex)
An Invisible Blade benefits from an increased survival instinct during combat. Because of this sixth sense, he gains a bonus to Armor Class equal to his Invisible Blade class level. If the Invisible Blade is caught flat-footed or is otherwise denied his Dexterity modifier to Armor Class, he also loses this bonus. Unfetted Defense functions only when an Invisible Blade is not wearing armor and is either unarmed, or armed only with one or more daggers, kukris, or punching daggers as his only weapons.
Dagger Sneak Attack (Ex)
At second level, an Invisible Blade gains 1d6 Dagger Sneak Attack damage, and another 1d6 at level four. This ability functions exactly like the Rogue special ability Sneak Attack, and is rolled in addition to Sneak Attack die whenever the Rogue qualifies for it. For all purposes, treat Dagger Sneak Attack like Sneak Attack, except the Invisible Blade only gains the bonus damage from Dagger Sneak Attack while attacking with a dagger, kukri, or punching dagger.
Dagger Mastery (Ex)
An Invisible Blade's single minded focus on upon his weapon of choice allows him to both excel with his chosen weapon, as well as overcome the disadvantageous of his smaller weapons. At second level, for any dagger, kukri, or punching dagger which the Invisible Blade has Weapon Focus in, he can add his dexterity modifier to damage rolls. If the Invisible Blade can already add his dexterity to damage for an attack with a dagger (for example, by possessing the Shadow Blade feat or by having the two-weapon fighting combat style of Gord's Ranger), he instead adds his Invisible Blade level to damage rather than add his Dexterity twice. Additionally, the Invisible Blade gains a +4 bonus on Disarm and Sunder Weapon rolls, and doesn't take the minus four penalty for using a light weapon in such rolls, with a dagger, kukri, or punching dagger in which he has Weapon Focus.
Surprising Riposte (Ex)
At third level, the Invisible Blade gains the Surprising Riposte feat (Drow of the Underdark) as a bonus feat.
Weapon Specialization (Ex)
At fourth level, the Invisible Blade gains the Weapon Specialization feat for the Dagger, Kukri, or Punching Dagger (his choise) regardless of if he qualifies for the feat for or not. Additionally, for the purposes of any future Fighter bonus feats applied to a Dagger, Kukri, or Punching Dagger, the Invisible Blade may treat his effective fighter level as four higher than normal.
Bleeding Wound (Ex)
At 5th level, the Invisible Blade becomes skilled enough in the use of his signature weapons that he can strike a wound to maim and bleed and weaken his opponent. When he successfully lands a strike that can qualify for Sneak Attack damage, he may choose to instead inflict a Bleading Wound (he can choose to do this after he has learned the results of his attack roll, but before he rolls any damage dice). When he does so, the Invisible Blade rolls his damage as normal for a Sneak Attack, except he doesn't gain his Sneak Attack dice to the roll (he does, however, gain other damage bonuses that may be dependent upon it, such as a Subtly weapon or the Craven feat). Instead, if his attack successfully deals at least one point of lethal damage to the opponent's hit points, the opponent starts to bleed. At the start of the opponents turn, for every die of Sneak Attack damage the Invisible Blade would have normally applied to that roll, the opponent takes one point of damage that ignores damage reduction and temporary hit points. Multiple uses of Bleeding Wound on the same target result in cumulative Bleeding Damage (example, a Bleeding Wound that normally would have dealt 3d6 sneak attack damage causes 3 bleeding damage the first round, then six if another Bleeding Wound is successfully applied).
The opponent continues to bleed (and take damage at the start of every turn) until a minute passes since the last Bleeding Wound he was afflicted with, at which point he can make a DC (10 + Sneak Attack Die + Intelligence Modifier) Fortitude save to stop bleeding (if he fails, he can make another Fortitude save every additional minute until he either succeeds or dies to the damage). Alternatively, the bleeding can be stopped if the victim is the recipient of a DC (15 + Sneak Attack Dice + Intelligence Modifier) Heal skill. Finally, if the afflicted receives magical healing, he reduces the bleeding damage he takes per round by the number of hit points healed (if magical healing eventually totals his total amount of bleeding damage per turn, the wound is healed and no further bleeding damage is incurred).
Bleeding Wound can only be successfully used against living, corporeal creatures that can bleed (or lose fluids of an equivalent nature due to a wound that would harm it). Although an Invisible Blade may attempt to use a Bleeding Wound against a non-applicable target (for example, a vampire masquerading as a living person), he does not inflict bleeding damage onto his target, although he still loses the benefits of his sneak attack dice when it comes to damage.