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Post by youngdead on Feb 19, 2015 5:17:44 GMT
" There's never an improper time for courtesy," Youngdead nods as the lady walks out the door. He follows the rest of the group to, arming and preparing himself for battle along the way. He takes note of the various skills each member ought to bring to the fight and anticipates a good chemistry with the battle-hardened leader. Once the group arrives he is ready for battle, his nerves calmed and his weapon at the ready. He watches the display with the demon and responds with mocking applause, "Bravo! Bravo! These lowlander tricks certainly are amusing!" Though his jesting ceases once the threat of battle becomes real, it does take him a moment to act. Seeing the lady from the tavern act a moment before he does he thinks to himself, "Ladies first, yet again."
This is just the RP between the pub and tower, not my turn. I apologize it's out of order.
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Post by Chemosh on Feb 19, 2015 5:26:33 GMT
A mask of darkness appears over Nigel's face as he walks forwards. A knife appears in his hand as he walks apparently appearing from no where and the darkness about him closes in obscuring him partially from view. Your skin will make a nice blanket for the cold winter nights. Casting mask of darkness spell like. Swift action summoning a regular knife. Lasts 3 turns. Move 30 ft towards the demon. Activates stance granting concealment
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Post by youngdead on Feb 19, 2015 6:02:18 GMT
Gripping The Murderhorn tightly, all humour fades from Youngdead as he charges headlong towards the offending blue-skinned man. His blood-lust making him a nigh impossible target as he races past the crowd to deliver a blow to his quarry. He lets out a mighty bellow as he brings his hammer down, hard. Battle leader's charge (no AoO's while moving, can move up to 80', +10 dmg), Punishing stance (+1d6, -2AC), Current AC = 16
Attack: qnMrZjEj1d20+13 Confirm crit: 1d20+13 (19-20 range) Damage: 6d6+28 Power Attack, Bane:Giants [Assuming a half-troll has the "Troll blood" quality like the half-orc and half-elf do.] Extra Crit damage: 9d6+45 (3d6+15)*3 (x4 multiplier, one is already included in the original damage)
1d20+13·1d20+13·6d6+28·9d6+45
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Post by Gaiyamato on Feb 19, 2015 7:19:07 GMT
The two large demons form up just behind the Dretches, forming a semi-circle around Deissrad. As they finish Youngdead comes charging like a mad-man up the field, ducking around the Dretches and slams his hammer into Deissrad. Bones crunch and crack as the weapon finds it's mark, but Deissrad remains standing, seemingly not too phased. "Boy. You've seriously fragged up now."
The Clerics move into a reserve position behind the line of villagers and fighters, prepared to focus on heailing for the time being. The villagers and fighters all move as a line and stop half-way across the battlefield.
Round2!!!
In order: As a free action Deissrad causes a fear effect on Youngdead. Will Save DC 27 or be shaken. As a free action Deissrad causes a fear effect on Youngdead. Will Save DC 27 or be shaken. Deissrad casts Quickened Hold Person on Youngdead, Will save DC 33 or be paralyzed (incapacitated). Dretch casts Stinking Clound on Youngdead, Fort save DC 13 or be nauseated (incapacitated).
Deissrad will make a standard action depending on the outcome of those rolls.
The remaining 5 Dretch all cast Stinking cloud, covering all of the NPCs except the Ranger, and also catching Chemosh in a 100ft by 20ft by 20ft cloud of stinking green gas. Fort save DC 13 or be nauseated (incapacitated).
Villagers: 8oMNBMpw1d20 commoner 1d20 commoner 1d20 commoner 1d20 expert 1d20 expert
Fighters & Warblade: 1d20+4 1d20+4 1d20+4 1d20+4 1d20+4
Rogue & Clerics & Mayor 1d20+1 1d20+1 1d20+1 1d20+1
Deissrad saves vs Stinking Cloud 1d20+13
EDIT: 2 of the commoners, both of the experts, the Mayor and 1 of the fighters all fall to their knees vomiting uncontrollably. 1d20·1d20·1d20·1d20·1d20·1d20+4·1d20+4·1d20+4·1d20+4·1d20+4·1d20+1·1d20+1·1d20+1·1d20+13·1d20+13
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Post by kreamatizer on Feb 19, 2015 7:26:37 GMT
tpZpDeP91d20+2 Will vs shaken 27 1d20+2 Will vs shaken 27 1d20+13 Will vs shaken, using Moment of Perfect Mind 33 1d20+8 Fort vs nauseated 131d20+2·1d20+2·1d20+13·1d20+8
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Post by youngdead on Feb 19, 2015 7:30:43 GMT
Although visibly uneasy, Youngdead manages to put on a brave face at the magical onslaught. Takes -4 for shaken x2. But dat nat 20... mmm yah baby...
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Post by Gaiyamato on Feb 19, 2015 7:36:56 GMT
Grinning at the resilient Goliath Deissrand lunges forward, his fists slamming into youngblood and his body-weight engulfing the him.
5nQv33Fy1d20+16 To hit, auto hitting auto crit is a natural 18-20 is rolled for x2 damage. 2d4+17 damage plus auto grapple.
1d20+18 Grapple.
If win grapple check, auto bite. 1d3+10 damage 1d4 CON drain.1d20+16·2d4+17·1d20+18·1d3+10·1d4
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Post by youngdead on Feb 19, 2015 7:46:06 GMT
Youngdead winces at the pain, but his adrenaline is pumping as he tries to keep his attacker at bay. uhedAa0u1d20+15 Grapple vs 27 Youngdead has met his match, slowly Deissrad starts overpowering him. " This guy's..." grunts from the strain of resisting his attacker interrupt his speaking, " a hell of a lot, urrrgh, STRONGER than I thought." In a last-ditch effort Youngdead attempts to headbutt Deissrad, but is caught off-guard in that moment as Dreissrad sinks his teeth deep into Youngdead's flesh. The light suddenly fades, though the sounds of battle rage on, finally crescendoing in a meaningless cacophony as blood oozes from the various wounds Youngdead sustained within the last few moments. 1d20+15
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Post by Gaiyamato on Feb 19, 2015 7:58:36 GMT
Deissrad sinks his fangs in, drawing the life blood from the Goliath. He finishes, drawing his head up and leting out a roar that fills the field, blood running down his chin. " AHH! That's the stuff!!!" he cries as he drops the lifeless body of youngdead to the ground. Raises as Ghast under Deissrad's control in V|U36QCm1d3+1 rounds.
This will only apply within this adventure. You can choose to stay a Ghast after this battle or just ignore it entirely. Don't edit your sheet unless you want to keep the changes.
1d3+1
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Post by Drake Darkstar on Feb 19, 2015 13:56:25 GMT
"Now you've done it you bastard!" yells Tyrelia, darkness pouting like flames from her mouth, she rushes forward and envelops the area in front of her with her dark blight of unholy madness, unaffected, her 12 friends charge in after the enemies. Tyrelia will move forward and use her shadow breath, 30ft cone of shadow, reflex save DC14 for everyone in the area or they take a negative level, she will -try- to avoid hitting chemosh but only if she can still hit every enemy, otherwise, well sorry chemosh. (PS i realize i have to update that DC from the application sheet, i just cant edit the post and i figure its not worth it placing a progression thread just for that) For the ghoul's attacks, well this will take a while, either way they will charge whichever enemy is closest which likely means demons mostly, crit range is 18-20 just for reference Ghoul 1 Attack roll eVRiz57e1d20+5 Crit Confirm 1d20+5 Damage Roll 2d4+3
Ghoul 2
Attack roll 1d20+5
Crit Confirm 1d20+5
Damage Roll 2d4+3
Ghoul 3
Attack roll 1d20+5
Crit Confirm 1d20+5
Damage Roll 2d4+3
Ghoul 4
Attack roll 1d20+5
Crit Confirm 1d20+5
Damage Roll 2d4+3
Ghoul 5
Attack roll 1d20+5
Crit Confirm 1d20+5
Damage Roll 2d4+3
Ghoul 6
Attack roll 1d20+5
Crit Confirm 1d20+5
Damage Roll 2d4+3
Ghoul 7
Attack roll 1d20+5
Crit Confirm 1d20+5
Damage Roll 2d4+3
Ghoul 8
Attack roll 1d20+5
Crit Confirm 1d20+5
Damage Roll 2d4+3
Ghoul 9
Attack roll 1d20+5
Crit Confirm 1d20+5
Damage Roll 2d4+3
Ghoul 10
Attack roll 1d20+5
Crit Confirm 1d20+5
Damage Roll 2d4+3
Ghoul 1 1
Attack roll 1d20+5
Crit Confirm 1d20+5
Damage Roll 2d4+3
Ghoul 1 2
Attack roll 1d20+5
Crit Confirm 1d20+5
Damage Roll 2d4+3
1d20+5·1d20+5·2d4+3·1d20+5·1d20+5·2d4+3·1d20+5·1d20+5·2d4+3·1d20+5·1d20+5·2d4+3·1d20+5·1d20+5·2d4+3·1d20+5·1d20+5·2d4+3·1d20+5·1d20+5·2d4+3·1d20+5·1d20+5·2d4+3·1d20+5·1d20+5·2d4+3·1d20+5·1d20+5·2d4+3·1d20+5·1d20+5·2d4+3·1d20+5·1d20+5·2d4+3
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Post by Gaiyamato on Feb 20, 2015 0:09:52 GMT
The shadow breath bathes the villagers and the Dretches. All but 2 of the Dretches are nimble enough, the 3 villagers are caught in the attack and all die screaming in pain and terror.
The Ghouls charge into the Dretches, their weapons slashing down 4 of the Dretches fall, leaving one weakened Dretch and only 1 Dretch on full strength.
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Post by Gaiyamato on Feb 20, 2015 0:24:48 GMT
The Ranger fires at Deissrad yet again
o8LJRvQ71d20+8 to hit 1d20+8 crit confirm 1d10+2 damage, bypassing silver and magic DR, x3 if crit
EDIT: Missed!
The Rogue rushes forward out of the stinking cloud and joins the Ghouls in an attempt to bring down one of the Dretches.
1d20+6 to hit 1 1d20+6 crit confirm 1 1d4+1 damage 2d6 Sneak Attack
1d20+4 to hit 2 1d20+4 crit confirm 2 1d4+1 damage 2d6 Sneak Attack
EDIT: 1 Hit, kills the weakened Dretch!!1d20+8·1d20+8·1d10+2·1d20+6·1d20+6·1d4+1·2d6·1d20+4·1d20+4·1d4+1·2d6
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Post by youngdead on Feb 20, 2015 5:12:02 GMT
The pool of blood surrounding Youngdead's body continues to grow.
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Post by Chemosh on Feb 23, 2015 0:13:57 GMT
A cloud of darkness envelopes Nigel and he reappears at the top the tower preferably as out of sight as possible to get a better look around it. Using my spell like ability dimension door to the top of the tower. Assuming I understood the chat right. If I am under the effects of stinking cloud I walk out of the cloud away from the fight for a bit.
If I am able to make a hide check here it is: XJD0Rtto1d20+13
1d20+13
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