Post by Gaiyamato on Feb 5, 2015 0:08:23 GMT
Incantations by Effective Spell Level.
Bodyguard, minor
Effective Level: 3rd
Skill Check: Knowledge (Religion) DC 16, 1 success; Truespeak DC 12, 1 success
Failure: 1D6 VILE Damage
Components: V, S, D, B
Casting Time: 10 minutes
Range: Touch
Target or Targets: Caster alone.
Duration: Instantaneous
Saving Throw: none
Spell Resistance: no
Treasure Value: 200gp
To cast you slice your palm with a dagger or a sharp tool dealing 1hp of damage, and make a small circle in the middle of the incantation circle using the blood. Upon completion of the spell 1D3 Manes or Lemures are summoned (Caster's choice). They will remain and serve the Caster faithfully until destroyed or dismissed. They are stupid and can only obey basic commands. However they are completely loyal and will sacrifice themselves on command.
Failure: If you fail you suffer 1D6 hp of VILE damage.
Damage: You suffer 1 Constitution Point loss. This cannot be healed or replaced. When the summoned creatures are destroyed or dismissed you regain the lost point.
Backlash: You are exhausted upon completion of the Incantation.
Bodyguard, moderate
Effective Level: 4th
Skill Check: Knowledge (Arcana) DC 25, 1 success; Knowledge (Religion) DC 25, 1 success; Truespeak DC 18, 1 success
Failure: 3D6 VILE Damage
Components: V, S, D, B
Casting Time: 30 minutes
Range: Touch
Target or Targets: Caster alone.
Duration: Instantaneous
Saving Throw: none
Spell Resistance: no
Treasure Value: 350gp
To cast you slice your palm with a dagger or a sharp tool dealing 1hp of damage, and make a small circle in the middle of the incantation circle using the blood. Upon completion of the spell 1D3 Quasits are summoned. They will remain and serve the Caster faithfully until destroyed or dismissed. They are completely loyal and will sacrifice themselves on command.
Failure: If you fail you suffer 3D6 hp of VILE damage.
Damage: You suffer 1 Constitution Point loss and 1 Strength Point loss. This cannot be healed or replaced. When the summoned creatures are destroyed or dismissed you regain the lost points.
Backlash: You are exhausted upon completion of the Incantation.
Consume Mind
Effective Level: 4th
Skill Check: Knowledge (Arcana) DC 20, 1+EC successes; Perform (oratory) DC 15, 1+EC successes
Failure: Falsehood
Components: V, S, M, SC, B
Casting Time: 1 hour
Range: Close
Target or Targets: Caster plus up to two extra casters
Duration: Instantaneous
Saving Throw: none
Spell Resistance: no
Treasure Value: 350gp
To cast the Incantation you must obtain a fresh preserved brain and slice it into equal parts, one for each participant. Each caster then consumes their portion of the brain (uncooked) and pass a Fortitude DC 15 or be sickened.
Each caster has a 50% chance of learning some mundane information known to the consumed creature. Memories, languages etc. In addition there is a 10% of 1 Arcane spell or Incantation being learned if the consumed mind knew any.
Failure: If you fail the information gained is false, the spells are cursed or the Incantations will be false and potentially deadly.
Material Component: A Brain to be consumed.
Backlash: All casters take 2D6 Wisdom Damage and 2D6 Charisma damage. This cannot kill the casters, but being reduced to 0 in either score will render them unconscious until all ability score loss has been healed.
Extra Casters: None, up to 2 extra casters may be added however.
Bodyguard, major
Effective Level: 5th
Skill Check: Knowledge (Arcana) DC 28, 1 success; Knowledge (Religion) DC 28, 1 success; Truespeak DC 20, 1 success
Failure: Recognition
Components: V, S, D, B
Casting Time: 45 minutes
Range: Touch
Target or Targets: Caster alone.
Duration: Instantaneous
Saving Throw: none
Spell Resistance: no
Treasure Value: 560gp
To cast you slice your palm with a dagger or a sharp tool dealing 1hp of damage, and make a small circle in the middle of the incantation circle using the blood. Upon completion of the spell 1D3 Carnage Demons are summoned. They will remain and serve the Caster faithfully until destroyed or dismissed. They are completely loyal and will sacrifice themselves on command. They recognize the caster as another Carnage Demon (though the same cannot be said for other party members etc.).
Failure: You have no control over the summoned Demons and they do not recognize you as a fellow Carnage Demon.
Damage: You suffer 1D3 Wisdom loss. This cannot be healed or replaced. When the summoned creatures are destroyed or dismissed you regain the lost points.
Backlash: You are exhausted and sickened for 1 minute upon completion of the Incantation.
Armies of the Dark
Effective Level: 6th
Skill Check: Knowledge (Arcana) DC 30, 1 success; Knowledge (Religion) DC 30, 1 success; Truespeak DC 20, 1 success
Failure: No Control
Components: V, S, M, B , XP
Casting Time: 4 hours
Range: Close
Target or Targets: Caster alone.
Duration: Instantaneous
Saving Throw: none
Spell Resistance: no
Treasure Value: 825gp
The Caster must have a soul prepared in a vessel (or stored within themselves if they possess the ability or a Quasit Familiar), and must light 6 candles worth 1gp each.
Upon completion of the spell 3D4 Dretches are summoned. They will remain and serve the Caster faithfully for 1 year. They are stupid and can only obey basic commands. However they are completely loyal and will sacrifice themselves on command. You may only control 2HD per HD you possess, of Demons or Devils summoned in this manner. Excess Uncontrolled Dretches immediately return to thier home.
Failure: If you fail the Half the number of Dretches appear and attack you instead. They still remain for 1 year or until they are destroyed.
Material Component: 1 Soul + 6gp worth of candles.
Backlash: You are exhausted upon completion of the Incantation.
XP: You must pay 100xp before the completion of the spell. If this would lower your level the spell fails and you suffer the effects of Failure (you still lose the XP and the Soul).
Instant Carnage
Effective Level: 8th
Skill Check: Knowledge (Arcana) DC 32, 2 success; Truespeak DC 25, 2 success
Failure: Recognition
Components: V, S, M, D, B , F, XP
Casting Time: Instant
Range: Close
Target or Targets: Caster alone.
Duration: Instantaneous
Saving Throw: none
Spell Resistance: no
Treasure Value: 1500gp
You jam a blade into your palm dealing 1D6+1 damage, and speak words of blasphemous power using the Dark Speech. Upon completion of the spell 3D3+2 Carnage Demons are summoned. They will remain and serve the Caster faithfully until 1 hour or until destroyed. They are completely loyal and will sacrifice themselves on command. They recognize the caster as another Carnage Demon (though the same cannot be said for other party members etc.).
Failure: You have no control over the summoned Demons and they do not recognize you as a fellow Carnage Demon.
Damage: You suffer 1D3 Wisdom and 1D3 Constitution damage (creatures without a Constitution score cannot use this Incantation). This cannot be healed or replaced. When the summoned creatures are destroyed or dismissed you may begin to heal the damage normally.
Backlash: You are exhausted and nauseatea for 1D3 minutes upon completion of the Incantation.
Feat: You require the Dark Speech feat to cast this.
XP: You must pay 500xp before the completion of the spell. If this would lower your level the spell fails and you suffer the effects of Failure (you still lose the XP).
Bodyguard, minor
Effective Level: 3rd
Skill Check: Knowledge (Religion) DC 16, 1 success; Truespeak DC 12, 1 success
Failure: 1D6 VILE Damage
Components: V, S, D, B
Casting Time: 10 minutes
Range: Touch
Target or Targets: Caster alone.
Duration: Instantaneous
Saving Throw: none
Spell Resistance: no
Treasure Value: 200gp
To cast you slice your palm with a dagger or a sharp tool dealing 1hp of damage, and make a small circle in the middle of the incantation circle using the blood. Upon completion of the spell 1D3 Manes or Lemures are summoned (Caster's choice). They will remain and serve the Caster faithfully until destroyed or dismissed. They are stupid and can only obey basic commands. However they are completely loyal and will sacrifice themselves on command.
Failure: If you fail you suffer 1D6 hp of VILE damage.
Damage: You suffer 1 Constitution Point loss. This cannot be healed or replaced. When the summoned creatures are destroyed or dismissed you regain the lost point.
Backlash: You are exhausted upon completion of the Incantation.
Bodyguard, moderate
Effective Level: 4th
Skill Check: Knowledge (Arcana) DC 25, 1 success; Knowledge (Religion) DC 25, 1 success; Truespeak DC 18, 1 success
Failure: 3D6 VILE Damage
Components: V, S, D, B
Casting Time: 30 minutes
Range: Touch
Target or Targets: Caster alone.
Duration: Instantaneous
Saving Throw: none
Spell Resistance: no
Treasure Value: 350gp
To cast you slice your palm with a dagger or a sharp tool dealing 1hp of damage, and make a small circle in the middle of the incantation circle using the blood. Upon completion of the spell 1D3 Quasits are summoned. They will remain and serve the Caster faithfully until destroyed or dismissed. They are completely loyal and will sacrifice themselves on command.
Failure: If you fail you suffer 3D6 hp of VILE damage.
Damage: You suffer 1 Constitution Point loss and 1 Strength Point loss. This cannot be healed or replaced. When the summoned creatures are destroyed or dismissed you regain the lost points.
Backlash: You are exhausted upon completion of the Incantation.
Consume Mind
Effective Level: 4th
Skill Check: Knowledge (Arcana) DC 20, 1+EC successes; Perform (oratory) DC 15, 1+EC successes
Failure: Falsehood
Components: V, S, M, SC, B
Casting Time: 1 hour
Range: Close
Target or Targets: Caster plus up to two extra casters
Duration: Instantaneous
Saving Throw: none
Spell Resistance: no
Treasure Value: 350gp
To cast the Incantation you must obtain a fresh preserved brain and slice it into equal parts, one for each participant. Each caster then consumes their portion of the brain (uncooked) and pass a Fortitude DC 15 or be sickened.
Each caster has a 50% chance of learning some mundane information known to the consumed creature. Memories, languages etc. In addition there is a 10% of 1 Arcane spell or Incantation being learned if the consumed mind knew any.
Failure: If you fail the information gained is false, the spells are cursed or the Incantations will be false and potentially deadly.
Material Component: A Brain to be consumed.
Backlash: All casters take 2D6 Wisdom Damage and 2D6 Charisma damage. This cannot kill the casters, but being reduced to 0 in either score will render them unconscious until all ability score loss has been healed.
Extra Casters: None, up to 2 extra casters may be added however.
Bodyguard, major
Effective Level: 5th
Skill Check: Knowledge (Arcana) DC 28, 1 success; Knowledge (Religion) DC 28, 1 success; Truespeak DC 20, 1 success
Failure: Recognition
Components: V, S, D, B
Casting Time: 45 minutes
Range: Touch
Target or Targets: Caster alone.
Duration: Instantaneous
Saving Throw: none
Spell Resistance: no
Treasure Value: 560gp
To cast you slice your palm with a dagger or a sharp tool dealing 1hp of damage, and make a small circle in the middle of the incantation circle using the blood. Upon completion of the spell 1D3 Carnage Demons are summoned. They will remain and serve the Caster faithfully until destroyed or dismissed. They are completely loyal and will sacrifice themselves on command. They recognize the caster as another Carnage Demon (though the same cannot be said for other party members etc.).
Failure: You have no control over the summoned Demons and they do not recognize you as a fellow Carnage Demon.
Damage: You suffer 1D3 Wisdom loss. This cannot be healed or replaced. When the summoned creatures are destroyed or dismissed you regain the lost points.
Backlash: You are exhausted and sickened for 1 minute upon completion of the Incantation.
Armies of the Dark
Effective Level: 6th
Skill Check: Knowledge (Arcana) DC 30, 1 success; Knowledge (Religion) DC 30, 1 success; Truespeak DC 20, 1 success
Failure: No Control
Components: V, S, M, B , XP
Casting Time: 4 hours
Range: Close
Target or Targets: Caster alone.
Duration: Instantaneous
Saving Throw: none
Spell Resistance: no
Treasure Value: 825gp
The Caster must have a soul prepared in a vessel (or stored within themselves if they possess the ability or a Quasit Familiar), and must light 6 candles worth 1gp each.
Upon completion of the spell 3D4 Dretches are summoned. They will remain and serve the Caster faithfully for 1 year. They are stupid and can only obey basic commands. However they are completely loyal and will sacrifice themselves on command. You may only control 2HD per HD you possess, of Demons or Devils summoned in this manner. Excess Uncontrolled Dretches immediately return to thier home.
Failure: If you fail the Half the number of Dretches appear and attack you instead. They still remain for 1 year or until they are destroyed.
Material Component: 1 Soul + 6gp worth of candles.
Backlash: You are exhausted upon completion of the Incantation.
XP: You must pay 100xp before the completion of the spell. If this would lower your level the spell fails and you suffer the effects of Failure (you still lose the XP and the Soul).
Instant Carnage
Effective Level: 8th
Skill Check: Knowledge (Arcana) DC 32, 2 success; Truespeak DC 25, 2 success
Failure: Recognition
Components: V, S, M, D, B , F, XP
Casting Time: Instant
Range: Close
Target or Targets: Caster alone.
Duration: Instantaneous
Saving Throw: none
Spell Resistance: no
Treasure Value: 1500gp
You jam a blade into your palm dealing 1D6+1 damage, and speak words of blasphemous power using the Dark Speech. Upon completion of the spell 3D3+2 Carnage Demons are summoned. They will remain and serve the Caster faithfully until 1 hour or until destroyed. They are completely loyal and will sacrifice themselves on command. They recognize the caster as another Carnage Demon (though the same cannot be said for other party members etc.).
Failure: You have no control over the summoned Demons and they do not recognize you as a fellow Carnage Demon.
Damage: You suffer 1D3 Wisdom and 1D3 Constitution damage (creatures without a Constitution score cannot use this Incantation). This cannot be healed or replaced. When the summoned creatures are destroyed or dismissed you may begin to heal the damage normally.
Backlash: You are exhausted and nauseatea for 1D3 minutes upon completion of the Incantation.
Feat: You require the Dark Speech feat to cast this.
XP: You must pay 500xp before the completion of the spell. If this would lower your level the spell fails and you suffer the effects of Failure (you still lose the XP).