Post by Gaiyamato on Feb 3, 2015 12:28:42 GMT
Greenfire Wielder
Just as the wielders of Spellfire draw their energy from the weave at the blessing of Mystra, the Greenfire Wielder's draw their power from themselves, the elements of creation and the powers of nodes.
Greenfire Wielders store a maximum of 1 Greenfire charge per point of Constitution. To gain a Greenfire charge they must expend a spellslot with a memorized divine spell with any one of the four elemental descriptors (Earth, Air, Fire, Water), they gain 1 charge of the noted elemental type for each spell level (so their total pool is split into four elements). Metamagic applied to spells is ignored when determining the points gained. These points remain permanently until expended. If the expended spell would raise their Greenfire pool above the maximum the excess is wasted.
They can at any time expend 2 charges of the same elemental type to cast the spell Greenfire as a Divine Spell (Unapproachable East, page 50) as a standard action. Caster level is equal to their Hit Dice and DC is 12+Constitution Modifier. The damage type is not acid, but the elemental type used to cast the spell instead. They must always chose to not harm any plants, vegetation or ground cover that have not attempted to consciously attack or harm the Greenfire Wielder.
This feat must be taken at first level.
Soulfire Master
Requires: Greenfire Wielder, Spellfire Wielder feats, Constitution 13+
Benefits: You can convert Greenfire charges into Spellfire Charges 2:1, and Spellfire Charges into Fire Elemental charges for Greenfire at 2:1.
Just as the wielders of Spellfire draw their energy from the weave at the blessing of Mystra, the Greenfire Wielder's draw their power from themselves, the elements of creation and the powers of nodes.
Greenfire Wielders store a maximum of 1 Greenfire charge per point of Constitution. To gain a Greenfire charge they must expend a spellslot with a memorized divine spell with any one of the four elemental descriptors (Earth, Air, Fire, Water), they gain 1 charge of the noted elemental type for each spell level (so their total pool is split into four elements). Metamagic applied to spells is ignored when determining the points gained. These points remain permanently until expended. If the expended spell would raise their Greenfire pool above the maximum the excess is wasted.
They can at any time expend 2 charges of the same elemental type to cast the spell Greenfire as a Divine Spell (Unapproachable East, page 50) as a standard action. Caster level is equal to their Hit Dice and DC is 12+Constitution Modifier. The damage type is not acid, but the elemental type used to cast the spell instead. They must always chose to not harm any plants, vegetation or ground cover that have not attempted to consciously attack or harm the Greenfire Wielder.
This feat must be taken at first level.
Soulfire Master
Requires: Greenfire Wielder, Spellfire Wielder feats, Constitution 13+
Benefits: You can convert Greenfire charges into Spellfire Charges 2:1, and Spellfire Charges into Fire Elemental charges for Greenfire at 2:1.