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Post by Drake Darkstar on Jan 26, 2015 19:36:14 GMT
Well, i have searched for ways to help outsider characters defend themselves against the awful weakness of being banished, period, its an instant "youre out of the battle and may return at x point of the story, maybe", dimensional shackles would be an option, but i dont care about placing them on unwilling opponents, which is something that greatly increases the cost for no real reason, binding would be a good option if it wasnt because its a weapon enchant amd requires me to hit myself with it just to prevent myself from being transported elsewhere, so i came with an armor equivalent, albeit im not too sure how balanced it is but ill try my best
Stabilizing (or "Insert Name Here") Price: +1 Bonus Property: Medium or Heavy Armor (since i figured it would have to cover a good amount of the users body to work) Caster Level: 10th Aura: Moderate; (DC 20) abjuration
Activation: Free (Trigger) If the creature wearing a Stabilizing Armor would be affected by an effect that causes any form of extradimensional travel, the user may have the armor trigger its effect, affecting it with the spell effect of Dimensional Anchor, this effect can trigger up to 2 times per day and will last 10 minutes after being triggered.
thats it, i used the same costs and limits as the Binding Property for weapons on the Magic Item Compenduim except reworked for armor targetting oneself, i hope this works.
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Post by NineOfSpades on Jan 27, 2015 14:38:02 GMT
I would rather just follow the rules for creating custom magic items and add the benefit of this as a flat cost, rather than as a +1 enhancement.
Continuous Magic items Spell Level (4) X Caster Level (Min: 7) X 2000=56,000. Now granted, that does seem very high. I'd be willing to cut that cost in half, due to the fact that you can only target yourself with it, not other creatures. So that drops it down to 28,000 GP. If you want to keep its use at 2 times per day (With each use protecting you for up to 7 minutes), that would further drop the cost to 11200, which I think is reasonable.
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Post by Drake Darkstar on Jan 27, 2015 14:45:39 GMT
Sure, i had simply copied a weapon anhancement that did pretty much the same thing, but ill take that, so +11200 to the armors cost were i to enchant it, correct? or must i get a separate item?
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Post by NineOfSpades on Jan 27, 2015 14:49:24 GMT
Either is fine.
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windstruck
Junior Member
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Posts: 81
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Post by windstruck on Jan 27, 2015 18:56:52 GMT
Does the fact that it automatically procs (and specifically, it's worded "the user may have the armor trigger") in an intelligent way a factor? Like, imagine an armor which could automatically cast haste on the wearer as soon as they enter combat, or an armor that automatically casts resist energy on a person right before they suffer an energy attack?
I feel that while such effects are not continuous, the fact that they can cast themselves as some kind of immediate action makes up for it, and they had might as well BE continuous for practical purposes.
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Post by Drake Darkstar on Jan 27, 2015 19:08:05 GMT
well, the weapon version of the same enchantment is automatically cast on impact "if the user chooses to", and thats just a +1 Bonus, which right now would cost me.... 3000gp, for that matter i should be complaining since the base price was calculated at 56k, while the dimensional shackles which are not only a permanent effect but can also be used to force them on an opponent, those cost 28k, any more questions wind?
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windstruck
Junior Member
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Posts: 81
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Post by windstruck on Jan 27, 2015 19:44:45 GMT
Well yes, I do have yet more nitpicks. First as the one actively trying to "bind" an opponent, of course YOU choose to use the ability at the time. You are the one taking initiative here. It is a completely different thing from, say, taking a reflexive, automatic and immediate action when someone does something to you. That seems more like contingency. Better even, since you can choose not to have the effect go off!
Also you're not quite right on how binding weapons work. You get one attempt per day. And by attempt, I mean you declare a use of the binding power before making the attack roll. If that attack happens to miss, it's wasted. It isn't a matter of hitting an opponent and then choosing whether to anchor them.
Anyway, I just think the fact that it automatically casts on you should be kept in mind. Other items that initially do not have any magical effects until some specific criteria is met need to be looked at too. I do think the cost of dimensional shackles is more fair though. Sure, on THAT item, you can entrap an unwilling opponent. But first you have to get it on them. And they can also be slipped out of or outright broken. So why not just use the exact same price for the armor, since the magic effect is exactly the same? The only real difference here is the shape it takes, it's mundane effects, and purpose.
I'm not trying to be a jerk and rain on the parade here. But I do think that if you're going to have a template/progression with so many benefits, the drawbacks shouldn't be so easy to negate.
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Post by Drake Darkstar on Jan 28, 2015 1:44:23 GMT
its 2 attempts, whose effect lasts for 10 minutes, at least thats what it says on the MIC, also "once activated, the next time you hit......" etc, so basically, that one attempt lasts until you hit and is not wasted if you miss
and i understand the fact that its instant speed, thats why i accepted 10k instead of pretty much 3k, the shackles cost 28 not only because it works on enemies, but also because its a permanent effect, which this isnt, and all of this is useless since nine has already accepted
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