Post by Deleted on Jan 24, 2015 23:56:52 GMT
Siegbeort the Bloody
Played by: stormcrow
Character Sheet: www.myth-weavers.com/sheetview.php?sheetid=1105967
Other Characters: None
Race: Illuskan Human
Classes: Barbarian 5
Effective Character Level:5
Gender: Male
Age: 20
Alignment: CN
Deity:N/A
Height/Weight: 6'0”/185
Personality: Sieg is strong willed and independent. In the way of his folk, he only respects only those whose strength and experience match or exceed his own, often to the point of ignoring orders. He is driven by the strong urge to seek out the greatest challenges. Want him to clime to the top of The Spine of the World and retrieve a Roc's egg? Looks like chicken for dinner tonight lads. Need to be rid of a Troll raiding your village? He'll mount it's bleached skull to a spear as a warning to the rest of the tribe. Want him to hold the line against a wave of nightmarish horrors? He'll probably wind up cutting his way through the horde just to get to the biggest, ugliest baddy he can sink his claws into.
Appearance: Standing in at 6 feet tall, with a hard, muscular build from years of training, fighting, and pulling an oar on a longship. He keeps his red hair and beard long, with the mustaches braided and capped with two rings carved from the teeth of a wolf he killed during his training with the Bear Cult. Tattoos adorn his torso, arms and hands, with subjects ranging from runic charms and wards (more superstition, less actual magic) to stylized animals, with birds, wolves, and dragons being the primary subjects, to complex knot work designs. Desiring more maneuverability in his armour, Sieg has removed the arms of his leather cuirass, adding a bit of chainmail at the shoulders for decoration instead. It is further adorned with a section of bear hide that wraps around and covers all the cuirass, with the skin off the bruin's head and neck adorning his helm and hanging down to join the cuirass. The helm itself is of an interesting make, covering his whole head and carved and tooled to look like a bruin bearing it's fangs.
History: Siegbeort was born in a winter storm the like of which hadn't been seen in a century. As he grew older, his storm-touched nature revealed itself in unusual strength and a great fury that matched the storm the marked his birth. Sieg was born in a small village in the Icewind Dale Confederacy. A typical Illuskan Village, they lived as their ancestors had; fishing the local waters, raiding the southlands, and selling the spoils of these raids. His Father and elder brother were counted amongst the most respected warriors in the region, owning and impressive 12 longships between the two of them. Naturally, Seig was groomed to follow in their illustrious footsteps, but first he needed to control his prodigious battle rage and bloodlust. So, at the tender age of 10, Sieg was taken into the mountains to train the the local Bear Cultists, a brotherhood of berserkers who trained body and mind to harness their inner fury. Sieg progressed rapidly in his studies, completing his initiation at the age of 12, and he had joined his kin on the decks of the dragonships by the spring raids of his 15th year. With his rage and trusty jarnclor, gauntlets with three metal blades mounted to the back, none could stand before him. Yet for all his success in battle, he grew ever more restless to find greater foes to test his might and mettle. So after the summer raids of his 17th year, he stepped off the ship and never came back. Selling his skills as a mercenary, Sieg acquired a reputation for a love of battle and an almost suicidal courage. Years Pass, Foes Fall, and the Saga of Siegbeort the Bloody Continues
Threads:
Party Role Proficiency:
Battlefield Control:4
Buffer:4
Curiosity:4
Debuffer:4
Dominator:4
Game Changer:4
Healer:4
Meat Shield:2
Melee Damage:1
Mobility:3
Party Face:4
Ranged Damage:4
Sage:4
Scout:3
Thief:4
Summoner:4
Trapfinder:4
Racial Abilities:
1 extra feat @ 1st LVV
4 extra skill points at 1st level and 1 extra skill point at each additional level.
Feats:
Level 1 (Human): Exotic Weapon Proficiency (Gauntlets, Bladed)(PHB): Allows use of specific exotic weapon without -4 untrained penalty
Level 1 (Barbarian): Two-Weapon Fighting (PHB): Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.
Level 3 Barbarian: Weapon Focus (PHB):Choose one type of weapon. You gain a +1 bonus on all attack rolls you make using the selected weapon.
Class Abilities:
Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.
Illiteracy: Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak.
A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.
Rage (Ex): A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below).
Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.
Trap Sense (Ex): Starting at 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.
Equipment:
Gauntlets, Bladed x2 (A&E Guide, 3.5): Metal backed, leather gauntlets with three blades attached at the wrist. Special Material: Adamantine (+3,000 gp each): -3,030 gp ea. (6,060 total)
Studded Leather Armour (PHB): As PHB with bearskin attached to vest and helm: -25 gp
Amulet of Natural Armour +1(DMG): Adds +1 NA, shape of a gold torc: -2,000 gp
Backpack: -2 gp
Waterskin: -1 gp
Blanket, Winter: -.5 gp
Rations, Field x10: -5 gp
Total Inventory Cost: -8093.5 gp
Companions:None
Other Misc Information: N/A