Post by Death on Jan 20, 2015 14:17:02 GMT
Played by: Death
Character Sheet: Link To Mythweavers Character Sheet
Other Characters: Nemeroth the Defiler
Race: Red Dragon
Classes: Red Dragon Hit Dice 2, Level Adjustment 3,
Effective Character Level: 5
Gender: Male
Age: 4, nearing 5.
Alignment: Chaotic Good
Deity: Talchazzar worships the Draconic Pantheon as whole, revering each of the deities and looking to them for guidance individually depending on the situation. Unlike most of the red dragons of his race, Talchazzar does NOT worship Tiamat whatsoever.
Height/Weight:
Personality:
Appearance:
History:
Threads:
Party Role Proficiency:
Battlefield Control:
Buffer:
Curiosity:
Debuffer:
Dominator:
Game Changer:
Healer:
Meat Shield:
Melee Damage:
Mobility:
Party Face:
Ranged Damage:
Sage:
Scout:
Thief:
Summoner:
Trapfinder:
Racial Abilities:
Fire Subtype: Red Dragons have immunity to fire. They take half again as much damage (+50%) as normal from cold damage, regardless of whether a saving throw is allowed, or if the save is a success or failure.
Medium: As medium creatures, wyrmling red dragons have no special bonuses or penalties due to their size.
Red Dragons base land speed is 30ft.
+2 Str, +2 Con, +3 Natural Armor
Natural Weapons: Bite 1d8 (Primary), Two Claws 1d6 (Secondary), Two Wings 1d4
Movement: Speed 40ft, Flight 50ft (poor)
Breath Weapon (Fire): 1d10 Fire Damage, DC 15 for half damage. Recharges every 1d4 rounds.
Feats:
Trait: Musclebound (Unearthed Arcana/SRD): +1 on strength based skill checks and ability checks. -2 on Dexterity based skill checks and ability checks.
Trait: Still looking.
1: Hover (Sourcebook): When flying, the creature can halt its forward motion and hover in place as a move action. It can then fly in any direction, including straight down or straight up, at half speed, regardless of its maneuverability. If a creature begins its turn hovering, it can hover in place for the turn and take a full-round action. A hovering creature cannot make wing attacks, but it can attack with all other limbs and appendages it could use in a full attack. The creature can instead use a breath weapon or cast a spell instead of making physical attacks, if it could normally do so.
3: Multiattack (Monster Manual): The creatures secondary attacks with a natural weapon take only a -2 penalty.
Class Abilities:
Ability Name: Ability Description
Ability Name: Ability Description
Ability Name: Ability Description
Equipment:
Item Name (Sourcebook): Item Description: -Item Cost
Item Name (Sourcebook): Item Description: -Item Cost
Item Name (Sourcebook): Item Description: -Item Cost
Total Inventory Cost:Total GP Cost of all items and equipment
Companions:Links to Companions Mythweaver Sheet
Other Misc Information:
Level | Hit Dice | Level Adj | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1 | 1d12 | +0 | +1 | +2 | +2 | +2 | Bite 1d8, Claws 1d6, 2 Wings 1d4, Natural Armor +1 |
2 | 2d12 | +0 | +2 | +3 | +3 | +3 | Natural Armor +2 |
3 | 3d12 | +1 | +3 | +3 | +3 | +3 | Fly 50ft (Poor), +2 Con, Natural Armor +3 |
4 | 4d12 | +2 | +4 | +4 | +4 | +4 | Speed 40ft, Fire Breath 1d10, +2 Strength, Natural Armor +4, |
5 | 5d12 | +2 | +5 | +4 | +4 | +4 | +2 Str, Blindsense, Natural Armor +5 |
6 | 6d12 | +3 | +6/+1 | +5 | +5 | +5 | Fly 100ft (Poor), +2 Str, +2 Con, Natural Armor +6 |
7 | 7d12 | +4 | +7/+2 | +5 | +5 | +5 | Wyrmling, Fly 150ft (Poor), Fire Breath 2d10, Natural Armor +7 |
8 | 8d12 | +4 | +8/+3 | +6 | +6 | +6 | +2 Wisdom, Fire Breath 3d10, Natural Armor +8 |
9 | 9d12 | +5 | +9/+4 | +6 | +6 | +6 | +2 Str, +2 Con, +2 Int, +2 Cha, Natural Armor +9 |
10 | 10d12 | +5 | +10/+5 | +7 | +7 | +7 | +2 Str, Fire Breath 4d10, +10 Natural Armor |
11 | 11d12 | +5 | +11/+6/+1 | +7 | +7 | +7 | Very Young, Large Size (+2 Str, Bite 2d6, Claws 1d8, Wings 1d6, Tail Slap 1d8), Natural Armor +11 |
12 | 12d12 | +6 | +12/+7/+2 | +8 | +8 | +8 | Fire Breath 5d10, Natural Armor +12, |
13 | 13d12 | +6 | +13/+8/+3 | +8 | +8 | +8 | Young, +2 Str, Fire Breath 6d10, Natural Armor +13, Spellcasting (1st Level) |
14 | 14d12 | +6 | +14/+9/+4 | +9 | +9 | +9 | +2 Int, +2 Cha, Natural Armor +14, |
Level | Hit Dice | Level Adj | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
15 | 15d12 | +7 | +15/+10/+5 | +9 | +9 | +9 | +2 Str, +2 Con, +2 Cha, Fire Breath 7d10, Natural Armor +15 |
16 | 16d12 | +7 | +16/+11/+6/+1 | +10 | +10 | +10 | Juvenile, Fire Breath 8d10, +2 Str, +2 Int, Locate Object 3/day, Spellcasting (2nd Level), Natural Armor +16 |
17 | 17d12 | +7 | +17/+12/+7/+2 | +10 | +10 | +10 | Spellcasting (3rd Level), Natural Armor +17 |
18 | 18d12 | +8 | +18/+13/+8/+3 | +11 | +11 | +11 | +2 Con, Damage Reduction 5/magic, Firebreath 9d10, Natural Armor +18 |
19 | 19d12 | +8 | +19/+14/+9/+4 | +11 | +11 | +11 | Young Adult, Huge Size (Bite 2d8, Claws 2d6, Wings 1d8, Tail Slap 2d6, Crush 2d8), Firebreath 10d10, +2 Str, Frightful Presence, Spellcasting (4th Level), Natural Armor +19 |
20 | 20d12 | +8 | +20/+15/+10/+5 | +12 | +12 | +12 | Spellcasting (5th Level), Spell Resistance 21, |