Post by kreamatizer on Jan 29, 2015 5:46:57 GMT
Thenal 'Youngdead' Thunukalathi
Played by: kreamatizer
Character Sheet: www.myth-weavers.com/sheetview.php?sheetid=983959
Other Characters:
Introduction: Thenal 'Youngdead' Thunukalathi, "Just call me Young."
Race: Goliath [LA +1 ] [Races of Stone] [RoS]
Classes: Warblade (5) [Tome of Battle - Book of Nine Swords] [ToB]
Effective Character Level: 5 (+1 - 1 LA buyoff)
Gender: Male
Age: 19
Alignment: Lawful Neutral
Deity: None
Height/Weight: 7'11", 420lbs
Personality: Youngdead is a kind and gentle soul. His loyalty to his mentor lead to his exile, though he is certain that through some act of valour he can earn his place with his clan once more. He does not break eye contact with those he speaks to, and he speaks directly and bluntly. This can cause discomfort with those unaccustomed to his manners.
Appearance: A grey skinned, piercing green eyed monster towers over you. At 7 feet 11 inches tall your eyes are drawn up, past his gaze to the gleaming hammer fastened to his back. Leather straps hold fur-lined armour together covering his black patterned skin. His ears are studded with flecks of granite and slate. Although his stature is imposing, his posture is not. “Thenal Youngdead Thunukalathi,” he greets you warmly.
History: The Lamenter’s dirge had begun honouring the life of Young’s mentor, old Flintfinder. Chief Bouldercracker deemed that Old Flintfinder was no longer a viable member of the tribe. Young was obviously outraged and pleaded with him to reconsider, saying he’d take up any extra work that Old Flintfinder couldn’t do. His requests fell on deaf ears. Defying every tradition, Young broke through the ranks of the wailing chorus of tribesmen lining the path out of the village. He stopped Old Flintfinder in his tracks, shook his hand, took the pack that burdened him and joined him on his journey. The last lines of the dirge were changed to mark this honourable gesture, but ended on the same note of finality with the tribe officially disowning both of them to the wild. After a few years of adventuring together, Old Flintfinder found a ravishingly beautiful half-elf, Bellatrix Dourden, living in a comfortable settlement. Young decided to stay close to the only two people he could consider family. Flint’s blessing: “You can't tie yourself down to sedentary folk. Fat, lazy, weak lot they are. Go. And come back. And go again!”
Threads: []
Party Role Proficiency:
Battlefield Control: 2 - by killing them.
Buffer: 4 - killing doesn't do this.
Curiosity: 2 - Scent, Matial Maneuvers, and surprising jumping capabilities. Did I mention killing?
Debuffer: 2 - Killing is a great debuff.
Dominator: 4 - See Buffer.
Game Changer: 4 - See Dominator.
Healer: -1 - Yes, negative one.
Meat Shield: 2 - Wade right into battle but the idea is to kill them quickly before they kill me, not to slug it out.
Melee Damage: 1 - I'm really striving for damage output here. An average swing will be 5d6(of various damage types)+12.
Mobility: 1 - Jump as a swift action, tumble and a charge maneuver make me a tough target to hit.
Party Face: 3 - Willing to step up if nobody else will, but it'll be interesting to say the least.
Ranged Damage: 4 - Would you throw a 60lbs family heirloom across a battlefield?
Sage: 3 - Yah, I know a few things.
Scout: 2 - Scent and survival skill and knowledge about nature.
Thief: 4 - Maybe could, but won't.
Summoner: 4 - Not my style.
Trapfinder: 3 - I've got sixty pounds of disable device right here.
Racial Abilities:
Ability Name: Ability Description
Powerful build: treated as a size category larger for size modifier or special size modifier (bull rush, grapple, etc) and can use weapons one size category larger, but still has normal reach. Racial benefits stack with changes to size category.
Mountain Movement: Treat standing jumps as running jumps. Can use accelerated climbing (climb at 1/2 movement speed as move action) without taking the usual -5 penalty.
Acclimated: No penalties due to altitude.
Feats:
1 (character creation)- Exotic Weapon Proficency (Hammer)
4 (level progression)- Power Attack
5 (bonus feat) - Martial Stance (Absolute Steel Stance) (ToB 31)
Class Abilities:
[Tome of Battle page 21]
Battle Clarity: Add Int bonus to Reflex saves as long as I'm not flatfooted [noted as Temp Mod]
Weapon Aptitude: Count as a fighter 4 levels lower, switch weapon specific feats after an hour of training with the new weapon.
Uncanny Dodge: Retain Dex bonus to AC even when flat-footed.
Battle Ardor: Add Int bonus to attack rolls made to confirm critical hits.
Maneuvers and stances:
Maneuvers known: 5
Maneuvers ready: 4
Stances known: 2+1
Stances active: 1
(Tiger) Hunter’s Sense: Stance—Gain scent
(Iron) Punishing Stance: Stance—Attacks deal +1d6 damage, but you have –2 to AC.
(Iron) Absolute Steel Stance: Stance—+10-ft. bonus to speed, +2 AC with 10' movement that round.
(Diam) Moment of Perfect Mind: Counter—Use Concentration check in place of Will save.
(Iron) Steel Wind: Strike—Attack two opponents.
(Tiger) Sudden Leap: Boost—Jump as a swift action
(Stone) Mountain Hammer: Strike—Deal +2d6 damage, overcome DR and hardness.
(White) Battle Leader’s Charge: Strike—No attacks of opportunity while charging, deal +10 damage.
Equipment:
Greathorn minotaur hammer (Monster Manual 4): 3d6, 19-20/x4 bludgeoning, +2 on opposed attack rolls to sunder - GP not listed, 50gp base assumed. 300gp for masterwork. +1 magical weapon enhancement (DMG) = 2000gp
Weapon total = 2350gp
Weapon Augmentation, Personal (gloves, use-activated) = 2000gp
[1*1*2000, spell level * caster level * 2000] [DMG 284, 285]
dndtools.pw/spells/eberron-campaign-setting--12/weapon-augmentation-personal--4937/
Mage armor (continuous) + shield (use-activated) in one item (bracers), +8AC = 4000gp
[1*1*2000*2] Table 7-33 DMG 285 "Multiple different abilities ... Multiply the highest cost by 2"
Backpack of gear (PHB) = 222gp
www.dropbox.com/s/l5fm00lbhh7xf43/Backpack%20of%20gear.docx?dl=0
[also listed on character sheet]
Total Inventory Cost: [9000 to spend] 8572gp spent, 428gp remaining
Companions: None present
Other Misc Information:
Old Flintfinder is modeled after Mr. Jones (by the counting crows)
Bellatrix Dourden “Little Miss” is meant to have a Cha score of 19+
His equipment is an heirloom set, a token of his clan's support
Quick - +10' movement, -1hp/level - being slow-footed means a quick death in the mountains